- #Hello neighbor act 3 basement generator
- #Hello neighbor act 3 basement full
- #Hello neighbor act 3 basement windows
Peterson’s House on the second floor behind a large grate. The box is found only in the backyard of the neighbor’s house.
Where is the lost and found box in Hello Neighbor Act 1? Then you’d have to get the lockpick from the Tool Room through the window, which would then unlock the door. In Act 1, you have to get the magnet gun from the neighbor’s car trunk after unlocking it with the car key upstairs in the neighbor’s house. Where is the magnet gun in Hello Neighbor?Īct 1.
#Hello neighbor act 3 basement windows
How do you break windows in Hello Neighbor?.What do I do in the basement in Hello Neighbor?.How do you grow Golden Apple Hello Neighbor?.Who is the shadow man in Hello Neighbor?.How do you get the yellow key in Hello Neighbor Act 3?.
#Hello neighbor act 3 basement generator
In order to turn off the power generator to get the keycard from the neighbor’s fridge you have to place props in a bedroom in the right areas to unlock the generator’s on and off setting.įor instance, How do I find my lost items in Hello Neighbor? In fact, How do you turn off the generator in Hello Neighbor 3? To defrost the card, you need to go up to the mill and turn off the generator.
#Hello neighbor act 3 basement full
The flooded room in Beta 3 was identical to the one that appears in Act 3 of the full game.Located in the refrigerator in a piece of ice. The player needed to turn off the furnace on the first floor in order to freeze the water and render the Sharkotron harmless. It was a robotic shark that would patrol the room, and chase the player if they were in the water, sending them out of the house if it caught them. The flooded room was a large room at the top of the stairs, and it served as one of the locations for the bell.
This will allow them to reach the gramophone. The player must freeze the water by retrieving the globe, freezing it in the fridge and then placing it on a pedestal in the room with the missing wall. However, there are shelves above the water, and one contains a red gramophone. While there is no Sharkotron in this room, there are piles of furniture scattered around, some of it blocking the boarded up window. It replaced a small room containing a pile of junk which was in the early Betas. In Act 3, a different flooded room is found, located at the top of the ladders near the stairs. The water will be drained and the Sharkotron will become harmless, allowing the player to get the shovel. The player needs to use the valve on the tap at the side of the house, located above the rear ladder. If the player stands in the water, it will make a beeline for them and, should it catch them, they will be sent back to the Neighbor's back yard. However, a Sharkotron patrols in the water, preventing the player from getting the shovel.
A separate flooded room also appears blocking off a room containing a guitar.Ī flooded room appears in Act 2, and holds a shovel. The Flooded Rooms are an assortment of rooms that first appeared in Alpha 1, and also appeared in Beta 3, with an additional room in the full game.